Monday, April 1, 2013

Earth Defense Design

Happy Monday designers!
Hope everyone had a lovely Easter weekend.

Today's design criteria: Design a game with a main premise of defending earth, but not from aliens. (Aliens classifies as any species not of this earth.) Defending earth doesn't mean you have to be a human.
As always, use links, or images to explain your design idea, and post it in the comments.

Template
Designer: Name/Alias
Game Title:
Rating:
Genre:
Player count:
Platform(s):
Distribution Method:
Price:

Game Summary:
At least one paragraph describing your game idea and why it would be fun to play. Also describe a few key mechanics that make your game stand out from existing ones.

Have some fun with this one, it's pretty wide open.
Design!

Friday, March 29, 2013

Machines

Good day to you all.
Today's design criteria:
Design a single player game where the main playable character(s) are machines. 
Post your ideas in the comments and use images, links or whatever you feel necessary to get the point of your idea across. 

Template
Designer Name/alias:
Game title:
Rating:
Genre:
Player Count: 1
Platform(s):
Distribution Method:
Price:

Game Summary:
At least one paragraph describing your game idea, and why it would be fun to play. Also describe a few key mechanics that make your game stand out from existing games.

Get designing! 

Thursday, March 28, 2013

An original AAA concept.


Good morning designers!
Today's criteria:
Design a AAA action adventure game with one unique and compelling mechanic.
(Unique is hard to come by these days, but try to think of something that you haven't seen yet, or at least something that was only tried once with your own twist.)
Post your idea in the comments and use image links or whatever you need to get your idea across.

Template
Designer: (you can choose to stay anonymous)
Game Title:
Rating:
Genre:
Player Count:
Platform(s):
Distribution Method:
Price:

Game Summary:
At least one paragraph describing your game, and why it's worth playing. Also describe a few key mechanics that make your game stand out from what's currently on the market.

Game, Set, Design!

Wednesday, March 27, 2013

Please, only touching. Thank You.

Good morning designers.
Today's design criteria:
Design a game using touch platforms (iOS, Android, Games for Windows, Wii U, PS Vita, etc.) that only requires, dragging touch inputs. The only restriction is touch screen joysticks.
Post your ideas in the comments, and feel free to link images or visual aides.

Template
Designer: (you can choose to stay anonymous)
Game Title:
Rating:
Genre:
Player Count:
Platform(s): (limited to touch capable platforms)
Distribution Method:
Price:

Game Summary:
At least one paragraph describing your game, and why it's worth playing. Also describe a few key mechanics that make your game stand out from what's currently on the market.

Design!

Tuesday, March 26, 2013

4 Buttons

Good day designers!
Today's design criteria:
Design a game for any platform that only uses 4 buttons for it's controls.

Post your ideas in the comments, be original and have fun!

Template
Designer: (you can choose to stay anonymous)
Game Title:
Rating:
Genre:
Player count:
Platform(s):
Distribution Method:
Price:

Game Summary
Use at least one paragraph to describe your game and why it's worth playing.
As always, use Images or visual aides to describe your game, and show features.

Design!

Monday, March 25, 2013

Big consoles, Small setting.



Good morning
 designers!
Today's design criteria:
Design a XBOX 360, Wii U, PS3 game where the playable characters are no larger than a coffee mug.

Post your ideas in the comments, be original, and have fun!

Template

Game Title:
Rating:
Genre:
Player count: (2 minimum)
Platforms:
Distribution Method:
Price:

Game Summary

One paragraph describing your game, and why it's worth playing.

3...2...1...Design!

Sunday, March 24, 2013

Multiplayer Movement

Hey Designers!

Today's criteria is a tough one:
Design a multiplayer (split screen, co-op or online matchmaking) game where the most compelling mechanic is the movement.

Be creative, and post your design in the comments. Use links or HTML for images or designs that don't fit in the comment box.

Template

Game Title:
Rating:
Genre:
Player count: (2 minimum)
Platforms:
Distribution Method:
Price:

Game Summary
One paragraph describing your game, and why it's worth playing.

3....2....1.... Design!