Happy Monday designers!
Hope everyone had a lovely Easter weekend.
Today's design criteria: Design a game with a main premise of defending earth, but not from aliens. (Aliens classifies as any species not of this earth.) Defending earth doesn't mean you have to be a human.
As always, use links, or images to explain your design idea, and post it in the comments.
Template
Designer: Name/Alias
Game Title:
Rating:
Genre:
Player count:
Platform(s):
Distribution Method:
Price:
Game Summary:
At least one paragraph describing your game idea and why it would be fun to play. Also describe a few key mechanics that make your game stand out from existing ones.
Have some fun with this one, it's pretty wide open.
Design!
Monday, April 1, 2013
Friday, March 29, 2013
Machines
Good day to you all.
Today's design criteria:
Design a single player game where the main playable character(s) are machines.
Post your ideas in the comments and use images, links or whatever you feel necessary to get the point of your idea across.
Template
Designer Name/alias:
Game title:
Rating:
Genre:
Player Count: 1
Platform(s):
Distribution Method:
Price:
Game Summary:
At least one paragraph describing your game idea, and why it would be fun to play. Also describe a few key mechanics that make your game stand out from existing games.
Get designing!
Thursday, March 28, 2013
An original AAA concept.
Good
morning designers!
Today's
criteria:
Design
a AAA action adventure game with one unique and compelling mechanic.
(Unique
is hard to come by these days, but try to think of something that you
haven't seen yet, or at least something that was only tried once with
your own twist.)
Post
your idea in the comments and use image links or whatever you need to
get your idea across.
Template
Designer:
(you can choose to stay anonymous)
Game
Title:
Rating:
Genre:
Player
Count:
Platform(s):
Distribution
Method:
Price:
Game
Summary:
At
least one paragraph describing your game, and why it's worth playing.
Also describe a few key mechanics that make your game stand out from
what's currently on the market.
Game, Set, Design!
Wednesday, March 27, 2013
Please, only touching. Thank You.
Good morning designers.
Today's design criteria:
Design a game using touch platforms (iOS, Android, Games for Windows, Wii U, PS Vita, etc.) that only requires, dragging touch inputs. The only restriction is touch screen joysticks.
Post your ideas in the comments, and feel free to link images or visual aides.
Template
Designer: (you can choose to stay anonymous)
Game Title:
Rating:
Genre:
Player Count:
Platform(s): (limited to touch capable platforms)
Distribution Method:
Price:
Game Summary:
At least one paragraph describing your game, and why it's worth playing. Also describe a few key mechanics that make your game stand out from what's currently on the market.
Design!
Tuesday, March 26, 2013
4 Buttons
Good day designers!
Today's design criteria:
Design a game for any platform that only uses 4 buttons for it's controls.
Post your ideas in the comments, be original and have fun!
Template
Designer: (you can choose to stay anonymous)
Game Title:
Rating:
Genre:
Player count:
Platform(s):
Distribution Method:
Price:
Game Summary
Use at least one paragraph to describe your game and why it's worth playing.
As always, use Images or visual aides to describe your game, and show features.
Design!
Today's design criteria:
Design a game for any platform that only uses 4 buttons for it's controls.
Post your ideas in the comments, be original and have fun!
Template
Designer: (you can choose to stay anonymous)
Game Title:
Rating:
Genre:
Player count:
Platform(s):
Distribution Method:
Price:
Game Summary
Use at least one paragraph to describe your game and why it's worth playing.
As always, use Images or visual aides to describe your game, and show features.
Design!
Monday, March 25, 2013
Big consoles, Small setting.
Good morning designers!
Today's
design criteria:
Design
a XBOX 360, Wii U, PS3 game where the playable characters are no
larger than a coffee mug.
Post
your ideas in the comments, be original, and have fun!
Template
Game Title:
Rating:
Genre:
Player count: (2 minimum)
Platforms:
Distribution Method:
Price:
Game Summary
One paragraph describing your game, and why it's worth playing.
Game Title:
Rating:
Genre:
Player count: (2 minimum)
Platforms:
Distribution Method:
Price:
Game Summary
One paragraph describing your game, and why it's worth playing.
3...2...1...Design!
Sunday, March 24, 2013
Multiplayer Movement
Hey Designers!
Today's criteria is a tough one:
Design a multiplayer (split screen, co-op or online matchmaking) game where the most compelling mechanic is the movement.
Be creative, and post your design in the comments. Use links or HTML for images or designs that don't fit in the comment box.
Template
Game Title:
Rating:
Genre:
Player count: (2 minimum)
Platforms:
Distribution Method:
Price:
Game Summary
One paragraph describing your game, and why it's worth playing.
3....2....1.... Design!
Today's criteria is a tough one:
Design a multiplayer (split screen, co-op or online matchmaking) game where the most compelling mechanic is the movement.
Be creative, and post your design in the comments. Use links or HTML for images or designs that don't fit in the comment box.
Template
Game Title:
Rating:
Genre:
Player count: (2 minimum)
Platforms:
Distribution Method:
Price:
Game Summary
One paragraph describing your game, and why it's worth playing.
3....2....1.... Design!
Saturday, March 23, 2013
First Daily! 3.23.13
This is the first of many my friends, and a fun blog this shall be!
This blog is dedicated to game designers of all skill levels and is meant for creative designers to express their design ideas. By coming up with a new design every day I personally hope to strengthen my skills as a designer, as well as be inspired by yours!
The Rules:
Constructive criticism only. Your reputation is practically permanent.
Each Daily will have one criteria that must be met.
Each Daily should start with the Designer's name (or alias), and the desired platform for their Idea.
Each Daily.... Wait that's it :). Have fun and get designing! Keep posts brief and share links for anything that exceeds comment space! You don't have to get super geeky with any of these challenges if you don't want to. If you have a criteria that you think would be fun and challenging to design around, just suggest it in the comments!
Have fun!
Today's Game Design Daily criteria:
Design a team based multiplayer game, that has absolutely no combat. Nothing dies, no one re-spawns.
3, 2, 1, Design!
This blog is dedicated to game designers of all skill levels and is meant for creative designers to express their design ideas. By coming up with a new design every day I personally hope to strengthen my skills as a designer, as well as be inspired by yours!
The Rules:
Constructive criticism only. Your reputation is practically permanent.
Each Daily will have one criteria that must be met.
Each Daily should start with the Designer's name (or alias), and the desired platform for their Idea.
Each Daily.... Wait that's it :). Have fun and get designing! Keep posts brief and share links for anything that exceeds comment space! You don't have to get super geeky with any of these challenges if you don't want to. If you have a criteria that you think would be fun and challenging to design around, just suggest it in the comments!
Have fun!
Today's Game Design Daily criteria:
Design a team based multiplayer game, that has absolutely no combat. Nothing dies, no one re-spawns.
3, 2, 1, Design!
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